July 1, 2011

Rants of a Gamer Girl: Criticism Does Not Equal Censorship

On Monday, The Supreme Court announced their ruling in the case of Brown v. Entertainment Merchants Association (representing the video game industry).  I was ecstatic.  Despite how often I write about the horrid depictions and unnecessary violence against women in video games, I’ve never called for their censorship.

To give a little backstory and context of the Supreme Court case, the law in California was an unprecedented restriction on media.  Films are self-governed by the MPAA, not the law, and it works.  An employee at your local theater who sells a ticket to an R-rated film to an underaged kid, is not criminally liable.  While, the video game industry has an equivalent with the ESRB, the law that Leland Yee proposed would hold cashiers and retailers criminally liable for selling an M-Rated game to a minor.  Especially absurd, considering the FTC report released earlier this year, that rated the ESRB as the most successful self-governing body in the entertainment industry.  X-Play’s Adam Sessler does a great job of explaining the ramifications of this law being upheld in his most recent episodes of Sessler’s Soapbox, available here and here.

There seems to be frequent confusion in the interpretation of my posts – that by expressing frustration with misogyny in the video game industry, that I have a problem with violence in video games, or I think they should be subjected to censorship.  It’s certainly not the case.  I find people like Jack Thompson, and Carol Lieberman abhorrent.  Using video games as a scapegoat, and making up information as you go along has potential to be incredibly harmful.  Leland Yee, is similar to Thompson and Lieberman in his views on video games (he certainly has a history of falsifying statistics), and almost succeeded in setting a federal precedent for restricting the freedom of speech.

I view video games in the same way I view every other form of media – with a critical eye.  Writing about Victorias Secret’s stupid ad campaign doesn’t mean I think they shouldn’t be allowed to market their products, and writing about the incredibly sexist attitudes held by the video game industry doesn’t mean I think their games should be banned from sale.

In my first post on Feminist Fatale, I wrote that despite my disgust with imagery and depictions of women in media, I “believe in…having the right to publish.” It’s an opinion that extends to video games. I hope that by writing about video games, consumers will learn to demand better from the creators.  The writers, designers, and developers shouldn’t be forced to limit their creations by the government.

March 29, 2011

Rants of a Gamer Girl: Feminist Gamer Bingo!

Filed under: Gaming — Tags: , — Rachel @ 11:02 am

Because I’m a gamer, I spend a lot of time reading reviews, blog posts, and articles about video games.  However whenever media critical thought or even gender enters the conversation, the same comments keep appearing.  So frequently in fact, that I felt it was worthy of it’s own bingo card.  Feel free to repost the above bingo card, but if you do so, link back to this page and give credit.

 

Inspired by the original Feminist Bingo Card.

March 23, 2011

Rants of a Gamer Girl: Duke Nukem – Smack My Chick Up

Update: Randy Pitchford responded directly to this post.  Please see his response and my reply in the comments.

Following the incredibly sexist strip-club press event held for the release of the upcoming video game, Duke Nukem Forever, I thought we had finally hit rock bottom.  I was wrong.

This week, developer Gearbox Software announced the multiplayer options that will be available in the latest installment of the franchise,, including a spin on “Capture the Flag”, titled “Capture the Babe.”  Rather than trying to steal another team’s actual flag or taking an enemy captive, the objective is to “capture” a woman.

The first reports about “Capture the Babe” stated that while playing, you slapped “the babe” in the face to get her to calm down.  The CEO of Gearbox Software, Randy Pitchford took to twitter to correct everyone – it turns out she gets slapped on the ass instead of the face.  Here’s a quick note for Mr. Pitchford – slapping a woman who is scared and trying to break free, on the ass, instead of the face doesn’t make it better. It means the word “sexual” should be added to the assault.

As CEO, Randy Pitchford is the one in charge, and I have no problem blaming him for the consistent misogynistic crap his company continues to promote.  In fact, he thinks it’s “great” and “awesome” that he has angered feminists with the game’s promotion of sexual violence and objectification of women.  Randy, you know what’s not awesome?  The reality of sexual violence against women – statistics, such as, there’s a woman sexually assaulted every two minutes in the U.S. According to Pitchford, the game can be used by feminist organizations as a teaching tool.  I guess it never occurred to him that making a game that promotes respect towards women could achieve the same educational effect.

By not just allowing, but rather, encouraging sexual violence to be perpetuated against women, Randy Pitchford (and Gearbox Software) are not only affecting the gaming community, but rather society as a whole, by adding on to the millions of images and messages that further promote and perpetuate a culture of violence against women.  If Randy really thinks the work that feminist organizations are doing is “really important” then maybe he should try changing the messages in Gearbox’s games to include positive female role models, rather than to promote violent gameplay against women.